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The community has contributed new planes, including Second World War fighters and popular light aircraft, adding to the 200 or so available at aircraft-v2-4. Water texturing and reflection is now much more realistic, and the 3D cloud model is as brilliant as ever, so it's clear that Flight Gear is detailed where it matters. But the ground is where you'll spend the least of your time if you're lucky or skilled. Go nose first into the ground next to one of the newly metallic objects and you'll still end up jabbed into the blurry grass like a well-aimed lawn dart. Even in properly rendered locations the land is sparsely embellished and your interaction with it still rudimentary at best. Elevation and formation are pretty accurate if Terrain sync is working properly we found ourselves in some particularly flat, featureless locations when attempting to start somewhere more out of the way. Essentially, even more excuses as to why you've sent your virtual passengers screaming to their doom.īuildings and cities have been somewhat improved, but you shouldn't expect much in the way of scenery. This means cold fronts, thermals, and even the unusual cloud formations often found around mountains and other terrain. It still puts in current weather data, or supports detailed custom conditions, but now processes the data according to real world physics, meaning you'll experience all the transitionary effects between weather boundaries. The weather model, in particular, is much improved. This latest update, 2.4.0, includes some rather cool additions if you can get your head around them. Only once you've done all these things can you set your flaps, release the parking brake, and trundle along the runway bouncing fruitlessly until you Inadvertently bash into a building and have to do it all again. And you probably should have checked the weather, too: if it's foggy or raining you could be in trouble. If you want, you can switch the seatbelt light on, or radio the tower.
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Hit the starter on each engine and watch them spool up to speed, then switch on anti-collision, your navigation lights, and your taxi light. Generators, avionics, and both left and right ignitions.
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Want to take off in a Cessna jet? Set your throttle - rendered in the full 3D cockpit- to idle. It would be great to get a later version for Rasbian and try it out with the quad-cored Pi 2 processor.Flight Gear isn't a game. FGFS runs very stably with support for a pilot yoke and rudder pedals built in.
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I had to edit the configuration.xml file on my Ubuntu version to get the processing load spread over the four cores. I am aware that later versions of FG provide multiprocessor support but not by default. Nasal runtime error: undefined symbol: (null)Īt /usr/share/games/flightgear/Nasal/balloons.nas, line 4Īt /usr/share/games/flightgear/Nasal/contrail.nas, line 29 Nasal runtime error: function/method call on uncallable object The CPU Usage Monitor show 25% so I guess that FGFS is only using one of the Pi 2's cores.Įventually, FGFS exits with the following messages: Using the command: fgfs in Terminal, I get the FlightGear startup screen. Having got FlightGear to run under Ubuntu on an i7 processed laptop, I investigated what happens on a Raspberry Pi 2.
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